Toolchefs launches Atoms Unreal Open Beta
Toolchefs has released a free open beta of Atoms Unreal, a new plugin integrating Atoms Crowd into Unreal Engine.
Atoms Crowd is a software-agnostic crowd animation framework capable of handling thousands of agents in real time.
The AtomsUnreal plugin is Toolchefs’ first step into the real-time market, and enables users to transfer simulation caches from other apps for visualisation, or to create simulations directly inside the game engine.
It has not been possible to simulate crowds into Unreal Engine until now and we are very proud to be the only solution for Unreal Engine that will empower users to do so. At this stage, we are looking for partners in the VR, AR, Virtual production and gaming industries, so that we can gather as much feedback as possible and start new collaborations.
-Daniele Federico, Toolchefs CEO
Toolchefs was founded in 2014 by Daniele Federico and Alan Stanzione, who between them have more than 20 years experience within the VFX and Animation industries. Daniele specialises in animation, rigging and pipeline development and has worked on projects to include Gravity, The Chronicles of Narnia: Prince Caspian, Harry Potter and the Deathly Hallows, Happy Feet 2, The Guardians of the Galaxy to name a few. Alan has a degree in Electronic Engineering and was the main developer of the MPC crowd engine ALICE for many years. ALICE has been used in movies like World War Z, Guardians of the Galaxy, Exodus, Maleficent, 300: Rise of an Empire and many others. ToolChefs specialize in creating unique plugins for a variety of software packages, such as Autodesk Maya, The Foundry Nuke, SideFX Houdini, Unreal Engine and many more.
Atoms Crowd is a crowd simulation framework which is skeleton based, modular and fully customizable via c++ or python. Atoms Crowd is integrated with Unreal Engine, Maya, Houdini, Katana, Gaffer and Clarisse but is also a standalone application and supports Vray, Renderman, Arnold, Redshift. A Blender integration is also coming in late 2020.