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The NFB and Arte present ‘Interactive Haiku’

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Following such successful projects as In Limbo and Bar Code, The National Film Board of Canada and ARTE have collaborated once again on a new digital interactive project in celebration of the Haiku. Combining fine art, animation, film and interactivity, the multi-artist short-form experiences are the result of a call for submissions where creative artists were challenged to produce their own interactive explorations meeting the following criteria:

•60 seconds or less.
•Inspires audiences to see the world differently.
•One interactive concept.
•Employ a full browser design with common NFB/ARTE header.
•No navigation menu.
•Must incorporate sound.
•Understandable/accessible to an international audience.
•Computer and tablet friendly.
•Must break one creative ‘rule’.

haikusTwelve interactive haiku proposals were selected out of 162 submissions by an international jury made up of IDFA DocLab founder and curator Caspar Sonnen; OFFF Festival founder and programmer Héctor Ayuso; David Carzon, assistant editor at Libération; artist and computer engineer Jonathan Harris; NFB Interactive Studio head of production Marie-Pier Gauthier; ARTE web commissioning editor Alexander Knetig; and jury chair William Uricchio, professor of comparative media studies and principal investigator at the MIT Open Documentary Lab and the MIT Game Lab.

The winning artists/proposals whose work will be showcased over the course of the month (starting today) are:

April 2nd
•Taller Stamper/Jorge Caballero – Speech Success
•Thibaut Duverneix – Cat’s Cradle
•Florian Veltman – Life is Short
•Theodor Twetman – Music in the Key of Life

April 7th
•Ziv Schneider – Facing the Nameless

April 9th
•Hamish Lambert/Ben Swinden – Datum

April 13th
•Cyril Diagne – Z…

April 16th
•Pierre Jullian de la Fuente – Famograph

April 20th
•Cosmografik – Le Marcheur de Saison

April 23rd
•Grand Buit Collective – Grand Bruit

April 27th
•Yuichi Minamiguchi – Yogacara

April 30th
•Charles Ayats – Phi

The NFB and ARTE sought interactive haiku built literally from images and sounds. Nothing like a challenge to release pent-up creativity. As the works demonstrate, insight is the real source of haiku power. Interactivity allows for a way to translate the classic technique of cutting or juxtaposing ideas, allowing us to explore the hidden life of images, sounds, and the moments that define us.

-William Uricchio, Competition jury chair

To explore the interactive worlds and keep up with the project visit interactivehaiku.com

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